As the debates continued without resolution, the timetable was also affected."International Player Tests That Came Too LateLate international player tests introduced more scheduling constraints on the game as the team tried to ensure the game would appeal to Western audiences:"Even before the current generation of consoles was introduced, FFXIV Gil it was obvious that the game market in the West was gaining momentum, and we couldn't ignore it. The sentiment that stood out the most to us at the time was the increasingly harsh criticism towards JRPGs. Linearity and command-based battles were two of the features being perceived negatively. This was something that the team was very conscious about, and there were concerns about whether JRPGs would still be accepted in the West.
Because Final Fantasy XIII's mission was to succeed worldwide, we could not ignore this issue, as we felt it could deeply affect the future of the franchise. Around the same time, we were experimenting with Western development methods, and there were talks within the team of global focus groups, which we had rarely conducted with previous projects. At the same time, Square Enix set up international focus groups for certain titles, including Final Fantasy XIII. Unfortunately, we were already quite far along in development, and knew it would be too late to implement most of the feedback from the player test sessions. Even so, we still signed up for the opportunity, as this would be our only chance before the game’s release to see how Western players would respond to all that we had been working on. There were some minor hiccups, as we did not have much time to prepare for the focus group sessions, but we were able to successfully conduct player tests and interviews globally. Even though it was too late to apply the majority of the feedback, most team members felt the tests were worthwhile, FF14 Gil as it gave them insight into what players wanted globally.